This is an old revision of the document!
The following is a list of Fortress Connected specific console commands and variables listed in alphabetical order.
| Name | Cmd? | Default | Min | Max | Flags | Description |
|---|---|---|---|---|---|---|
| fc_addairboatseats | 1 | game | Add seats to airboat | |||
| fc_airblast_physics_force | 1000 | game cheat replicated | How strongly to push away from the player? | |||
| fc_airblast_physics_mass | 150 | game cheat replicated | Maximum mass we can push. | |||
| fc_allow_airblast_physics | 1 | game notify replicated | Enable/Disable the Airblast pushing Physics. | |||
| fc_allow_antirush | 1 | game notify replicated | Allow anti-rushes. | |||
| fc_allow_blast_ignite_prop | 0 | game notify replicated | Allow blast damage to ignite props. | |||
| fc_allow_grenades | 1 | game replicated | 0 - No override 1 - Force disable 2 - Force enable | |||
| fc_allow_hl2_weapons | 0 | game replicated | Allow using HL2 weapons. | |||
| fc_allow_ignite_prop | 1 | game notify replicated | Allow flamethrower to ignite on prop_physics. | |||
| fc_allow_ignite_prop_gibs | 0 | game notify replicated | Allow prop gibs to ignite along with their parent. | |||
| fc_allow_medigun_shield | 1 | game notify replicated | Allow medic's projectile shield. | |||
| fc_allow_npc_dynamic_jump | 1 | game | Allow some NPC types to dynamically jump over obstacles. | |||
| fc_allow_spawnmenu | 0 | game notify | ||||
| fc_allow_spectate_npc | 0 | game | Allow spectating NPC. Enabling this is not recommended. | |||
| fc_allow_thirdperson | 1 | game notify replicated | Allow players to switch to third person mode. | |||
| fc_allow_underwater_damage_explosion | 0 | game | Allow explosion damage from underwater. | |||
| fc_always_allow_upgrades | 1 | game replicated | Always allow upgrades system regardless of game mode. | |||
| fc_antlions_friendlyfire | 0 | game notify | Allow damage to friendly antlions. | |||
| fc_autojump | 0 | game replicated | Automatically jump while holding the jump button down | |||
| fc_blockdooruse_spam | 0 | game | ||||
| fc_blockspeak_duringplayerscenes | 0 | game | Blocks using taunts and voice commands while the player is in a scripted scene. | |||
| fc_bot_coop_follow_distance | 175 | game notify | ||||
| fc_bot_coop_follow_spread | 90 | game notify | ||||
| fc_bot_coop_revive_range | 200 | game notify | ||||
| fc_bunnyjump_max_speed_factor | 1 | game replicated | ||||
| fc_c4_damage | 500 | game cheat | Explosion damage of C4 | |||
| fc_c4_fuse | 40 | game replicated | Time until C4 explodes after planting | |||
| fc_c4_radius | 2000 | game cheat | Explosion radius of C4 | |||
| fc_c4_require_bombzone | 1 | game cheat | Require bombzone to plant | |||
| fc_c4_show_radius | 0 | game cheat | Show C4 Radius | |||
| fc_choreovehicles_viewmode | 1 | game | Sets the view mode for multiple players in choreo vehicles, 0 is third person, 1 is in eye. | |||
| fc_cl_no_rotorwash | 0 | archive client | Disable airboat and helicopter rotorwash effect on water. | |||
| fc_client_propgrabbing | 1 | archive client | Disable client-side prop grabbing, only applies to regular grabs. | |||
| fc_collide_with_npcs | 1 | game replicated | Sets collisions with friendly NPCs on or off. | |||
| fc_coop_lives | -1 | game | Amount of lives RED players start with in co-op. Set to -1 for unlimited lives. | |||
| fc_coop_min_red_players | 1 | game notify replicated | Minimum amount of players on RED required to join BLU in Versus mode. | |||
| fc_createvehicle | cmd | Create a vehicle in front of the player. | ||||
| fc_cs_allow_class_change | 0 | game notify | Allow players to change class in CSS-style game modes (defusal/hostage). 0 = disallow, 1 = allow | |||
| fc_cs_bomb_idle_drop_time | 15 | game replicated | Seconds a player can be idle while carrying the bomb before it drops automatically. | |||
| fc_cs_currency_assist_amount | 75 | game notify | Currency awarded on assist | |||
| fc_cs_currency_bomb_defuse_amount | 500 | game notify replicated | Amount of credits awarded per bomb defuse. | |||
| fc_cs_currency_bomb_explode_amount | 500 | game notify replicated | Amount of credits awarded per bomb explode. | |||
| fc_cs_currency_bomb_plant_amount | 300 | game notify replicated | Amount of credits awarded per bomb plant. | |||
| fc_cs_currency_teamwipe | 500 | game notify | Currency awarded on team elimination | |||
| fc_cs_starting_credits | 100 | archive game replicated | Starting credits for bomb defusal/hostage modes. | |||
| fc_currency_kill_amount | 100 | game notify | Amount of credits awarded per kill. | |||
| fc_disable_holiday_restrictions | 1 | game replicated | Disables checks on holiday restrictions for items | |||
| fc_disable_projected_textures | 0 | client | Disable updating projected textures. | |||
| fc_disable_stuck | 0 | game notify | Disables the use of stuck command. | |||
| fc_duckjump | 1 | game replicated | Toggles jumping while ducked | |||
| fc_enable_team_glow | 0 | archive client | Enable outline effect on teammate. | |||
| fc_engineer_allowteleporter | 1 | archive game replicated | Allow Engineers to build Teleporters | |||
| fc_fadeplayer_dist | 40 | 0 | 128 | archive client | Distance to start fading teammates. | |
| fc_fix_hanging_scenes | 1 | game | Forces scenes to continue if the scene has been hanging for too long. | |||
| fc_flag_speed_penalty | 0 | game notify replicated | Speed penalty while carrying the flag. | |||
| fc_flag_speed_penalty_enabled | 0 | game notify replicated | Enable speed penalty while carrying the flag. | |||
| fc_flashlight | 1 | game notify replicated | Is flashlight Avaliable. | |||
| fc_force_enable_headshots | 0 | game replicated | 0 - No override 1 - Force enable Force enables headshots even on weapons that don't headshot normally. | |||
| fc_groundspeed_cap | 1 | game replicated | Toggles the max speed cap imposed when a player is standing on the ground | |||
| fc_hard_reset_globals_nosaverestore | 1 | game | Hard reset globals on round restart while save/restore is turned off. | |||
| fc_health_decay | 2 | game replicated | Enable or Disable Health Decay 0 - No override 1 - Force disable 2 - Force enable | |||
| fc_hl2_hud_color | 153 | archive client | Color of the HL2 HUD elements | |||
| fc_hl2_weapon_criticals | 1 | game notify replicated | Whether or not random crits are enabled on hl2 weapons. | |||
| fc_hl2_weapon_criticals_melee | 1 | game notify replicated | Controls random crits for melee attack. 0 - Melee attack do not randomly crit. 1 - Melee attack can randomly crit only if fc_hl2_weapon_criticals is also enabled. 2 - Melee attack can always randomly crit regardless of the fc_hl2_weapon_criticals setting. | |||
| fc_hl2_weapon_use_fixed_weaponspreads | 1 | game notify replicated | If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution. | |||
| fc_hl2_weapon_use_tf_bullet | 0 | game replicated | Make HL2 Weapons use TF2's bullet. | |||
| fc_hostage_takedamage | 0 | game notify | Allow damaging hostages. | |||
| fc_hostagerescue_award | 1000 | game notify | Sets the rescue reward amount. | |||
| fc_ignite_prop_damage | 1 | game notify replicated | The damage in which prop_physics will deal via burning, 0 effectively disables this. | |||
| fc_l4d_camera_shake_intensity | 5 | cheat client | ||||
| fc_longjump_enabled | 0 | game notify replicated | Enables long jump for players. | |||
| fc_max_money | 30000 | game replicated | Sets the maximum amount of money a player can hold. | |||
| fc_mountinc_athead | 0 | game replicated | ||||
| fc_muzzlelight | 1 | archive client | Enable dynamic lights for muzzleflashes and the flamethrower | |||
| fc_nocrosshair_noweapon | 1 | archive client | Disable showing crosshair when you have no weapons. | |||
| fc_npc_combine_default_use_altfire | 0 | game replicated | Allows Soldiers to use alt-fire on their weapons | |||
| fc_npc_combine_sentrybehavior | 1 | game replicated | Allows soldiers to employ special tactics against sentry guns. | |||
| fc_npc_intelpriority | 1 | game replicated | Makes NPCs prioritize enemies stealing their intelligence. | |||
| fc_npc_prioritizemedics | 0 | game replicated | Makes NPCs target medics who are healing enemies, or when they have an ubercharge ready. If set to 2, they will deprioritize targets being healed. | |||
| fc_npc_uberfear | 1 | game replicated | Makes NPCs fear ubercharged/invulnerable enemies. If set to 2, zombies and antlions won't be affected. | |||
| fc_npc_ubertactics | 1 | game replicated | Makes NPCs more aggressive when they have uber. | |||
| fc_physcannon_crit_pullforce | 6000 | game replicated | ||||
| fc_physcannon_disable_out_of_coop | 0 | game replicated | Disables the gravity gun outside of coop. | |||
| fc_physcannon_mega_crit_pullforce | 10000 | game replicated | ||||
| fc_physcannon_mega_crit_tracelength | 1000 | game replicated | ||||
| fc_physcannon_muzzlelight | 0 | client | ||||
| fc_physcannon_pickup_vehicles | 0 | game replicated | Allow picking up vehicles when possible. | |||
| fc_physcannon_player_damage | 1 | game replicated | Allow enemy players to take punt damage. | |||
| fc_physcannon_prevent_driving_punt | 1 | game replicated | Prevent punting vehicles that have drivers on the same team. | |||
| fc_pickup_obj_while_building | 0 | game replicated | Enables picking up Engineer buildings regardless of if they're fully built or not | |||
| fc_ping_color_b | 0 | 0 | 255 | archive userinfo client | Ping glow blue value (0-255) | |
| fc_ping_color_g | 128 | 0 | 255 | archive userinfo client | Ping glow green value (0-255) | |
| fc_ping_color_r | 255 | 0 | 255 | archive userinfo client | Ping glow red value (0-255) | |
| fc_ping_cooldown | 3 | game replicated | Cooldown time for pinging objects in seconds. | |||
| fc_ping_disable | 0 | game replicated | Disables the ping system | |||
| fc_ping_duration | 5 | game | Duration time for pinged objects in seconds. | |||
| fc_ping_range | 122048 | game replicated | Range at which we can ping objects | |||
| fc_proximity_enable | 0 | game notify | Enable proximity chat | |||
| fc_reload_ping_icons | cmd | Reload ping icons from file | ||||
| fc_reload_ping_icons | cmd | Reload ping icons from file | ||||
| fc_require_all_hostages | 0 | game notify | Require all hostages to be rescued before ending the round. | |||
| fc_rescuecloset_enabled | 1 | game | Enables rescue closets if a map has any | |||
| fc_respawn_protection | 0 | game notify replicated | Gives players temporary uber when respawning. | |||
| fc_respawn_protection_time | 3 | game notify replicated | Duration of respawn invulnerability in seconds. | |||
| fc_revive_marker_enabled | 1 | game notify replicated | Allow revive markers. | |||
| fc_sentry_check_darkness | 0 | game | Enable sentry targets to be validated in light sources | |||
| fc_show_beta_message | 1 | archive client | Show the beta message box on startup. | |||
| fc_spawnmenu_queued | 0 | archive client | ||||
| fc_steaminput_settings | cmd | Shows the Steam Input controller configuration panel through the Steam Input manager. | ||||
| fc_steaminput_verbose | 0 | archive cheat client | Verbose level for the logger in Custom Fortress 2's Steam Input manager. | |||
| fc_tdm_freeze_time | 2 | game cheat replicated | Freeze time in TDM Gamemode | |||
| fc_tdm_kill_count | 20 | game notify replicated | Amount of kills before a team wins in TDM.. | |||
| fc_tdm_respawn_time | 0 | game notify replicated | How long it takes for a Player to respawn after death in TDM. | |||
| fc_tdm_spec_freeze_waittime | 1 | game cheat replicated | Freeze waittime in TDM Gamemode | |||
| fc_teamcolor_fire | 1 | archive client | Sets whether to use team colored fire or not. | |||
| fc_teleporter_twoways | 0 | game notify replicated | Enable MvM 2-way teleporters. | |||
| fc_test_particle | cmd | Spawns a particle effect at your crosshair. Usage: fc_test_particle <particle_name> | ||||
| fc_test_particle | cmd | Spawns a particle effect at your crosshair. Usage: fc_test_particle <particle_name> | ||||
| fc_transition_players_percent | 66 | game notify replicated | How many players in percent are needed for a level transition? | |||
| fc_transition_time | 30 | game notify replicated | Sets the amount of time to wait for other players to reach level change. | |||
| fc_use_fp_legs | 0 | archive client | Displays the player's legs when in firstperson mode. | |||
| fc_use_hl2_player_hull | 1 | game notify replicated | Use Half-Life 2 sized player hulls. 1 = Scale hull 2 = Scale model | |||
| fc_use_hl2_player_hull_auto | 1 | game notify replicated | Automatically change fc_use_hl2_player_hull depending on the gamemode. (PS: Will force the value.) | |||
| fc_use_holiday_ropes | 1 | archive client | Enable Holidy Ropes, 1 = automatic, 0 = off, 2 = forced on | |||
| fc_use_l4d_flashlight | 1 | archive client | Use L4D attachment based flashlight | |||
| fc_use_radial_voice_menu | 0 | archive client | Use radial menu for voice commands instead of the traditional numbered menu | |||
| fc_vehicle_collisions | 0 | game replicated | Disable vehicle collisions with each other. | |||
| fc_vehicle_ignore_water | 0 | archive game | Makes vehicles ignore water | |||
| fc_vocalize_speak_delay | 10 | game notify | Max time after a vocalize command until player can do another one | |||
| fc_weapon_spawner_dump_info | cmd | Dump all tf_weapon_spawner entities and their resolved item IDs | ||||
| fc_weapon_spawner_reload | cmd | Reload weapon spawner item definitions from disk | ||||
| fc_weaponprogress_custom_melee | 1 | game replicated | CUSTOM - Spawn with melee weapon? 1 = Yes 0 = No | |||
| fc_weaponprogress_custom_pda | 1 | game replicated | CUSTOM - Spawn with PDA? 1 = Yes 0 = No | |||
| fc_weaponprogress_custom_primary | 1 | game replicated | CUSTOM - Spawn with primary weapon? 1 = Yes 0 = No | |||
| fc_weaponprogress_custom_secondary | 1 | game replicated | CUSTOM - Spawn with secondary weapon? 1 = Yes 0 = No | |||
| fc_weaponprogress_enabled | 1 | game replicated | Enable/disable the entire weapon progression system. 0 = Off, 1 = On | |||
| fc_weaponprogress_mode | 0 | game replicated | Sets weapon progression. 0 = No Weapons 1 = Melee 2 = All 3 = Melee and Secondary | |||
| fc_weaponprogress_physcannon | 0 | game replicated | Spawn with the gravity gun? 1 = Yes 0 = No | |||
| fc_weaponprogress_suitprogress | 0 | game replicated | Spawn with the HEV suit? This will hide the hud if turned on. 1 = Yes 0 = No | |||
| fc_weaponstrip_only_physcannon | 0 | game replicated | Only drop physcannon in weapon strip sequences. |