Table of Contents

List of Fortress Connected console commands and variables

The following is a list of Fortress Connected specific console commands and variables listed in alphabetical order.

Notes

List

Name Cmd? Default Min Max Flags Description
fc_addairboatseats 1 game Add seats to airboat
fc_airblast_physics_force 1000 game cheat replicated How strongly to push away from the player?
fc_airblast_physics_mass 150 game cheat replicated Maximum mass we can push.
fc_allow_airblast_physics 1 game notify replicated Enable/Disable the Airblast pushing Physics.
fc_allow_antirush 1 game notify replicated Allow anti-rushes.
fc_allow_blast_ignite_prop 0 game notify replicated Allow blast damage to ignite props.
fc_allow_grenades 1 0 2 game replicated 0 - No override 1 - Force disable 2 - Force enable
fc_allow_hl2_weapons 0 game replicated Allow using HL2 weapons.
fc_allow_ignite_prop 1 game notify replicated Allow flamethrower to ignite on prop_physics.
fc_allow_ignite_prop_gibs 0 game notify replicated Allow prop gibs to ignite along with their parent.
fc_allow_medigun_shield 1 game notify replicated Allow medic's projectile shield.
fc_allow_npc_dynamic_jump 1 game Allow some NPC types to dynamically jump over obstacles.
fc_allow_spawnmenu 0 game notify
fc_allow_spectate_npc 0 game Allow spectating NPC. Enabling this is not recommended.
fc_allow_thirdperson 1 game notify replicated Allow players to switch to third person mode.
fc_allow_underwater_damage_explosion 0 game Allow explosion damage from underwater.
fc_always_allow_upgrades 1 game replicated Always allow upgrades system regardless of game mode.
fc_antlions_friendlyfire 0 game notify Allow damage to friendly antlions.
fc_autojump 0 game replicated Automatically jump while holding the jump button down
fc_blockdooruse_spam 0.2 game
fc_blockspeak_duringplayerscenes 0 game Blocks using taunts and voice commands while the player is in a scripted scene.
fc_bot_coop_follow_distance 175 game notify
fc_bot_coop_follow_spread 90 game notify
fc_bot_coop_revive_range 200 game notify
fc_bunnyjump_max_speed_factor 1.2 game replicated
fc_c4_damage 500 game cheat Explosion damage of C4
fc_c4_fuse 40 game replicated Time until C4 explodes after planting
fc_c4_radius 2000 game cheat Explosion radius of C4
fc_c4_require_bombzone 1 game cheat Require bombzone to plant
fc_c4_show_radius 0 game cheat Show C4 Radius
fc_choreovehicles_viewmode 1 game Sets the view mode for multiple players in choreo vehicles, 0 is third person, 1 is in eye.
fc_cl_no_rotorwash 0 archive client Disable airboat and helicopter rotorwash effect on water.
fc_client_propgrabbing 1 archive client Disable client-side prop grabbing, only applies to regular grabs.
fc_collide_with_npcs 1 game replicated Sets collisions with friendly NPCs on or off.
fc_coop_lives -1 game Amount of lives RED players start with in co-op. Set to -1 for unlimited lives.
fc_coop_min_red_players 1 game notify replicated Minimum amount of players on RED required to join BLU in Versus mode.
fc_createvehicle cmd Create a vehicle in front of the player.
fc_cs_allow_class_change 0 game notify Allow players to change class in CSS-style game modes (defusal/hostage). 0 = disallow, 1 = allow
fc_cs_bomb_idle_drop_time 15 game replicated Seconds a player can be idle while carrying the bomb before it drops automatically.
fc_cs_currency_assist_amount 75 game notify Currency awarded on assist
fc_cs_currency_bomb_defuse_amount 500 game notify replicated Amount of credits awarded per bomb defuse.
fc_cs_currency_bomb_explode_amount 500 game notify replicated Amount of credits awarded per bomb explode.
fc_cs_currency_bomb_plant_amount 300 game notify replicated Amount of credits awarded per bomb plant.
fc_cs_currency_teamwipe 500 game notify Currency awarded on team elimination
fc_cs_starting_credits 100 archive game replicated Starting credits for bomb defusal/hostage modes.
fc_currency_kill_amount 100 game notify Amount of credits awarded per kill.
fc_disable_holiday_restrictions 1 game replicated Disables checks on holiday restrictions for items
fc_disable_projected_textures 0 client Disable updating projected textures.
fc_disable_stuck 0 game notify Disables the use of stuck command.
fc_duckjump 1 game replicated Toggles jumping while ducked
fc_enable_team_glow 0 archive client Enable outline effect on teammate.
fc_engineer_allowteleporter 1 archive game replicated Allow Engineers to build Teleporters
fc_fadeplayer_dist 40 0 128 archive client Distance to start fading teammates.
fc_fix_hanging_scenes 1 game Forces scenes to continue if the scene has been hanging for too long.
fc_flag_speed_penalty 0.75 0.1 1 game notify replicated Speed penalty while carrying the flag.
fc_flag_speed_penalty_enabled 0 game notify replicated Enable speed penalty while carrying the flag.
fc_flashlight 1 game notify replicated Is flashlight Avaliable.
fc_force_enable_headshots 0 game replicated 0 - No override 1 - Force enable Force enables headshots even on weapons that don't headshot normally.
fc_groundspeed_cap 1 game replicated Toggles the max speed cap imposed when a player is standing on the ground
fc_hard_reset_globals_nosaverestore 1 game Hard reset globals on round restart while save/restore is turned off.
fc_health_decay 2 0 2 game replicated Enable or Disable Health Decay 0 - No override 1 - Force disable 2 - Force enable
fc_hl2_hud_color 153 114 246 255 archive client Color of the HL2 HUD elements
fc_hl2_weapon_criticals 1 game notify replicated Whether or not random crits are enabled on hl2 weapons.
fc_hl2_weapon_criticals_melee 1 0 2 game notify replicated Controls random crits for melee attack. 0 - Melee attack do not randomly crit. 1 - Melee attack can randomly crit only if fc_hl2_weapon_criticals is also enabled. 2 - Melee attack can always randomly crit regardless of the fc_hl2_weapon_criticals setting.
fc_hl2_weapon_use_fixed_weaponspreads 1 game notify replicated If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
fc_hl2_weapon_use_tf_bullet 0 game replicated Make HL2 Weapons use TF2's bullet.
fc_hostage_takedamage 0 game notify Allow damaging hostages.
fc_hostagerescue_award 1000 game notify Sets the rescue reward amount.
fc_ignite_prop_damage 1.5 game notify replicated The damage in which prop_physics will deal via burning, 0 effectively disables this.
fc_l4d_camera_shake_intensity 5 cheat client
fc_longjump_enabled 0 game notify replicated Enables long jump for players.
fc_max_money 30000 0 65535 game replicated Sets the maximum amount of money a player can hold.
fc_mountinc_athead 0 game replicated
fc_muzzlelight 1 archive client Enable dynamic lights for muzzleflashes and the flamethrower
fc_nocrosshair_noweapon 1 archive client Disable showing crosshair when you have no weapons.
fc_npc_combine_default_use_altfire 0 game replicated Allows Soldiers to use alt-fire on their weapons
fc_npc_combine_sentrybehavior 1 game replicated Allows soldiers to employ special tactics against sentry guns.
fc_npc_intelpriority 1 game replicated Makes NPCs prioritize enemies stealing their intelligence.
fc_npc_prioritizemedics 0 game replicated Makes NPCs target medics who are healing enemies, or when they have an ubercharge ready. If set to 2, they will deprioritize targets being healed.
fc_npc_uberfear 1 game replicated Makes NPCs fear ubercharged/invulnerable enemies. If set to 2, zombies and antlions won't be affected.
fc_npc_ubertactics 1 game replicated Makes NPCs more aggressive when they have uber.
fc_physcannon_crit_pullforce 6000 game replicated
fc_physcannon_disable_out_of_coop 0 game replicated Disables the gravity gun outside of coop.
fc_physcannon_mega_crit_pullforce 10000 game replicated
fc_physcannon_mega_crit_tracelength 1000 game replicated
fc_physcannon_muzzlelight 0 client
fc_physcannon_pickup_vehicles 0 game replicated Allow picking up vehicles when possible.
fc_physcannon_player_damage 1 game replicated Allow enemy players to take punt damage.
fc_physcannon_prevent_driving_punt 1 game replicated Prevent punting vehicles that have drivers on the same team.
fc_pickup_obj_while_building 0 game replicated Enables picking up Engineer buildings regardless of if they're fully built or not
fc_ping_color_b 0 0 255 archive userinfo client Ping glow blue value (0-255)
fc_ping_color_g 128 0 255 archive userinfo client Ping glow green value (0-255)
fc_ping_color_r 255 0 255 archive userinfo client Ping glow red value (0-255)
fc_ping_cooldown 3 game replicated Cooldown time for pinging objects in seconds.
fc_ping_disable 0 game replicated Disables the ping system
fc_ping_duration 5 game Duration time for pinged objects in seconds.
fc_ping_range 122048 game replicated Range at which we can ping objects
fc_proximity_enable 0 game notify Enable proximity chat
fc_reload_ping_icons cmd Reload ping icons from file
fc_require_all_hostages 0 game notify Require all hostages to be rescued before ending the round.
fc_rescuecloset_enabled 1 game Enables rescue closets if a map has any
fc_respawn_protection 0 game notify replicated Gives players temporary uber when respawning.
fc_respawn_protection_time 3 game notify replicated Duration of respawn invulnerability in seconds.
fc_revive_marker_enabled 1 game notify replicated Allow revive markers.
fc_sentry_check_darkness 0 game Enable sentry targets to be validated in light sources
fc_show_beta_message 1 archive client Show the beta message box on startup.
fc_spawnmenu_queued 0 archive client
fc_steaminput_settings cmd Shows the Steam Input controller configuration panel through the Steam Input manager.
fc_steaminput_verbose 0 archive cheat client Verbose level for the logger in Custom Fortress 2's Steam Input manager.
fc_tdm_freeze_time 2 game cheat replicated Freeze time in TDM Gamemode
fc_tdm_kill_count 20 game notify replicated Amount of kills before a team wins in TDM..
fc_tdm_respawn_time 0 game notify replicated How long it takes for a Player to respawn after death in TDM.
fc_tdm_spec_freeze_waittime 1 0.01 game cheat replicated Freeze waittime in TDM Gamemode
fc_teamcolor_fire 1 archive client Sets whether to use team colored fire or not.
fc_teleporter_twoways 0 game notify replicated Enable MvM 2-way teleporters.
fc_test_particle cmd Spawns a particle effect at your crosshair. Usage: fc_test_particle <particle_name>
fc_transition_players_percent 66 game notify replicated How many players in percent are needed for a level transition?
fc_transition_time 30 0 game notify replicated Sets the amount of time to wait for other players to reach level change.
fc_use_fp_legs 0 archive client Displays the player's legs when in firstperson mode.
fc_use_hl2_player_hull 1 game notify replicated Use Half-Life 2 sized player hulls. 1 = Scale hull 2 = Scale model
fc_use_hl2_player_hull_auto 1 game notify replicated Automatically change fc_use_hl2_player_hull depending on the gamemode. (PS: Will force the value.)
fc_use_holiday_ropes 1 archive client Enable Holidy Ropes, 1 = automatic, 0 = off, 2 = forced on
fc_use_l4d_flashlight 1 archive client Use L4D attachment based flashlight
fc_use_radial_voice_menu 0 archive client Use radial menu for voice commands instead of the traditional numbered menu
fc_vehicle_collisions 0 game replicated Disable vehicle collisions with each other.
fc_vehicle_ignore_water 0 archive game Makes vehicles ignore water
fc_vocalize_speak_delay 10 game notify Max time after a vocalize command until player can do another one
fc_weapon_spawner_dump_info cmd Dump all tf_weapon_spawner entities and their resolved item IDs
fc_weapon_spawner_reload cmd Reload weapon spawner item definitions from disk
fc_weaponprogress_custom_melee 1 game replicated CUSTOM - Spawn with melee weapon? 1 = Yes 0 = No
fc_weaponprogress_custom_pda 1 game replicated CUSTOM - Spawn with PDA? 1 = Yes 0 = No
fc_weaponprogress_custom_primary 1 game replicated CUSTOM - Spawn with primary weapon? 1 = Yes 0 = No
fc_weaponprogress_custom_secondary 1 game replicated CUSTOM - Spawn with secondary weapon? 1 = Yes 0 = No
fc_weaponprogress_enabled 1 game replicated Enable/disable the entire weapon progression system. 0 = Off, 1 = On
fc_weaponprogress_mode 0 game replicated Sets weapon progression. 0 = No Weapons 1 = Melee 2 = All 3 = Melee and Secondary
fc_weaponprogress_physcannon 0 game replicated Spawn with the gravity gun? 1 = Yes 0 = No
fc_weaponprogress_suitprogress 0 game replicated Spawn with the HEV suit? This will hide the hud if turned on. 1 = Yes 0 = No
fc_weaponstrip_only_physcannon 0 0 1 game replicated Only drop physcannon in weapon strip sequences.

Notable Server Console Commands or Variables

Notable Client Console Commands or Variables

Notable Misc. Console Commands or Variables