====== List of Fortress Connected console commands and variables ====== The following is a list of Fortress Connected specific [[https://developer.valvesoftware.com/wiki/Developer_console|console commands and variables]] listed in alphabetical order. ===== Notes ===== * Most commands from [[https://developer.valvesoftware.com/wiki/List_of_Team_Fortress_2_console_commands_and_variables|Team Fortress 2]] will also work with Fortress Connected. * Some commands from Team Fortress 2 have had Changes, Modified commands will be listed Here ===== List ===== ^ Name ^ Cmd? ^ Default ^ Min ^ Max ^ Flags ^ Description ^ | fc_addairboatseats | | 1 | | | game | Add seats to airboat | | fc_airblast_physics_force | | 1000 | | | game cheat replicated | How strongly to push away from the player? | | fc_airblast_physics_mass | | 150 | | | game cheat replicated | Maximum mass we can push. | | fc_allow_airblast_physics | | 1 | | | game notify replicated | Enable/Disable the Airblast pushing Physics. | | fc_allow_antirush | | 1 | | | game notify replicated | Allow anti-rushes. | | fc_allow_blast_ignite_prop | | 0 | | | game notify replicated | Allow blast damage to ignite props. | | fc_allow_grenades | | 1 | 0 | 2 | game replicated | 0 - No override 1 - Force disable 2 - Force enable | | fc_allow_hl2_weapons | | 0 | | | game replicated | Allow using HL2 weapons. | | fc_allow_ignite_prop | | 1 | | | game notify replicated | Allow flamethrower to ignite on prop_physics. | | fc_allow_ignite_prop_gibs | | 0 | | | game notify replicated | Allow prop gibs to ignite along with their parent. | | fc_allow_medigun_shield | | 1 | | | game notify replicated | Allow medic's projectile shield. | | fc_allow_npc_dynamic_jump | | 1 | | | game | Allow some NPC types to dynamically jump over obstacles. | | fc_allow_spawnmenu | | 0 | | | game notify | | | fc_allow_spectate_npc | | 0 | | | game | Allow spectating NPC. Enabling this is not recommended. | | fc_allow_thirdperson | | 1 | | | game notify replicated | Allow players to switch to third person mode. | | fc_allow_underwater_damage_explosion | | 0 | | | game | Allow explosion damage from underwater. | | fc_always_allow_upgrades | | 1 | | | game replicated | Always allow upgrades system regardless of game mode. | | fc_antlions_friendlyfire | | 0 | | | game notify | Allow damage to friendly antlions. | | fc_autojump | | 0 | | | game replicated | Automatically jump while holding the jump button down | | fc_blockdooruse_spam | | 0.2 | | | game | | | fc_blockspeak_duringplayerscenes | | 0 | | | game | Blocks using taunts and voice commands while the player is in a scripted scene. | | fc_bot_coop_follow_distance | | 175 | | | game notify | | | fc_bot_coop_follow_spread | | 90 | | | game notify | | | fc_bot_coop_revive_range | | 200 | | | game notify | | | fc_bunnyjump_max_speed_factor | | 1.2 | | | game replicated | | | fc_c4_damage | | 500 | | | game cheat | Explosion damage of C4 | | fc_c4_fuse | | 40 | | | game replicated | Time until C4 explodes after planting | | fc_c4_radius | | 2000 | | | game cheat | Explosion radius of C4 | | fc_c4_require_bombzone | | 1 | | | game cheat | Require bombzone to plant | | fc_c4_show_radius | | 0 | | | game cheat | Show C4 Radius | | fc_choreovehicles_viewmode | | 1 | | | game | Sets the view mode for multiple players in choreo vehicles, 0 is third person, 1 is in eye. | | fc_cl_no_rotorwash | | 0 | | | archive client | Disable airboat and helicopter rotorwash effect on water. | | fc_client_propgrabbing | | 1 | | | archive client | Disable client-side prop grabbing, only applies to regular grabs. | | fc_collide_with_npcs | | 1 | | | game replicated | Sets collisions with friendly NPCs on or off. | | fc_coop_lives | | -1 | | | game | Amount of lives RED players start with in co-op. Set to -1 for unlimited lives. | | fc_coop_min_red_players | | 1 | | | game notify replicated | Minimum amount of players on RED required to join BLU in Versus mode. | | fc_createvehicle | cmd | | | | | Create a vehicle in front of the player. | | fc_cs_allow_class_change | | 0 | | | game notify | Allow players to change class in CSS-style game modes (defusal/hostage). 0 = disallow, 1 = allow | | fc_cs_bomb_idle_drop_time | | 15 | | | game replicated | Seconds a player can be idle while carrying the bomb before it drops automatically. | | fc_cs_currency_assist_amount | | 75 | | | game notify | Currency awarded on assist | | fc_cs_currency_bomb_defuse_amount | | 500 | | | game notify replicated | Amount of credits awarded per bomb defuse. | | fc_cs_currency_bomb_explode_amount | | 500 | | | game notify replicated | Amount of credits awarded per bomb explode. | | fc_cs_currency_bomb_plant_amount | | 300 | | | game notify replicated | Amount of credits awarded per bomb plant. | | fc_cs_currency_teamwipe | | 500 | | | game notify | Currency awarded on team elimination | | fc_cs_starting_credits | | 100 | | | archive game replicated | Starting credits for bomb defusal/hostage modes. | | fc_currency_kill_amount | | 100 | | | game notify | Amount of credits awarded per kill. | | fc_disable_holiday_restrictions | | 1 | | | game replicated | Disables checks on holiday restrictions for items | | fc_disable_projected_textures | | 0 | | | client | Disable updating projected textures. | | fc_disable_stuck | | 0 | | | game notify | Disables the use of stuck command. | | fc_duckjump | | 1 | | | game replicated | Toggles jumping while ducked | | fc_enable_team_glow | | 0 | | | archive client | Enable outline effect on teammate. | | fc_engineer_allowteleporter | | 1 | | | archive game replicated | Allow Engineers to build Teleporters | | fc_fadeplayer_dist | | 40 | 0 | 128 | archive client | Distance to start fading teammates. | | fc_fix_hanging_scenes | | 1 | | | game | Forces scenes to continue if the scene has been hanging for too long. | | fc_flag_speed_penalty | | 0.75 | 0.1 | 1 | game notify replicated | Speed penalty while carrying the flag. | | fc_flag_speed_penalty_enabled | | 0 | | | game notify replicated | Enable speed penalty while carrying the flag. | | fc_flashlight | | 1 | | | game notify replicated | Is flashlight Avaliable. | | fc_force_enable_headshots | | 0 | | | game replicated | 0 - No override 1 - Force enable Force enables headshots even on weapons that don't headshot normally. | | fc_groundspeed_cap | | 1 | | | game replicated | Toggles the max speed cap imposed when a player is standing on the ground | | fc_hard_reset_globals_nosaverestore | | 1 | | | game | Hard reset globals on round restart while save/restore is turned off. | | fc_health_decay | | 2 | 0 | 2 | game replicated | Enable or Disable Health Decay 0 - No override 1 - Force disable 2 - Force enable | | fc_hl2_hud_color | | 153 114 246 255 | | | archive client | Color of the HL2 HUD elements | | fc_hl2_weapon_criticals | | 1 | | | game notify replicated | Whether or not random crits are enabled on hl2 weapons. | | fc_hl2_weapon_criticals_melee | | 1 | 0 | 2 | game notify replicated | Controls random crits for melee attack. 0 - Melee attack do not randomly crit. 1 - Melee attack can randomly crit only if fc_hl2_weapon_criticals is also enabled. 2 - Melee attack can always randomly crit regardless of the fc_hl2_weapon_criticals setting. | | fc_hl2_weapon_use_fixed_weaponspreads | | 1 | | | game notify replicated | If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution. | | fc_hl2_weapon_use_tf_bullet | | 0 | | | game replicated | Make HL2 Weapons use TF2's bullet. | | fc_hostage_takedamage | | 0 | | | game notify | Allow damaging hostages. | | fc_hostagerescue_award | | 1000 | | | game notify | Sets the rescue reward amount. | | fc_ignite_prop_damage | | 1.5 | | | game notify replicated | The damage in which prop_physics will deal via burning, 0 effectively disables this. | | fc_l4d_camera_shake_intensity | | 5 | | | cheat client | | | fc_longjump_enabled | | 0 | | | game notify replicated | Enables long jump for players. | | fc_max_money | | 30000 | 0 | 65535 | game replicated | Sets the maximum amount of money a player can hold. | | fc_mountinc_athead | | 0 | | | game replicated | | | fc_muzzlelight | | 1 | | | archive client | Enable dynamic lights for muzzleflashes and the flamethrower | | fc_nocrosshair_noweapon | | 1 | | | archive client | Disable showing crosshair when you have no weapons. | | fc_npc_combine_default_use_altfire | | 0 | | | game replicated | Allows Soldiers to use alt-fire on their weapons | | fc_npc_combine_sentrybehavior | | 1 | | | game replicated | Allows soldiers to employ special tactics against sentry guns. | | fc_npc_intelpriority | | 1 | | | game replicated | Makes NPCs prioritize enemies stealing their intelligence. | | fc_npc_prioritizemedics | | 0 | | | game replicated | Makes NPCs target medics who are healing enemies, or when they have an ubercharge ready. If set to 2, they will deprioritize targets being healed. | | fc_npc_uberfear | | 1 | | | game replicated | Makes NPCs fear ubercharged/invulnerable enemies. If set to 2, zombies and antlions won't be affected. | | fc_npc_ubertactics | | 1 | | | game replicated | Makes NPCs more aggressive when they have uber. | | fc_physcannon_crit_pullforce | | 6000 | | | game replicated | | | fc_physcannon_disable_out_of_coop | | 0 | | | game replicated | Disables the gravity gun outside of coop. | | fc_physcannon_mega_crit_pullforce | | 10000 | | | game replicated | | | fc_physcannon_mega_crit_tracelength | | 1000 | | | game replicated | | | fc_physcannon_muzzlelight | | 0 | | | client | | | fc_physcannon_pickup_vehicles | | 0 | | | game replicated | Allow picking up vehicles when possible. | | fc_physcannon_player_damage | | 1 | | | game replicated | Allow enemy players to take punt damage. | | fc_physcannon_prevent_driving_punt | | 1 | | | game replicated | Prevent punting vehicles that have drivers on the same team. | | fc_pickup_obj_while_building | | 0 | | | game replicated | Enables picking up Engineer buildings regardless of if they're fully built or not | | fc_ping_color_b | | 0 | 0 | 255 | archive userinfo client | Ping glow blue value (0-255) | | fc_ping_color_g | | 128 | 0 | 255 | archive userinfo client | Ping glow green value (0-255) | | fc_ping_color_r | | 255 | 0 | 255 | archive userinfo client | Ping glow red value (0-255) | | fc_ping_cooldown | | 3 | | | game replicated | Cooldown time for pinging objects in seconds. | | fc_ping_disable | | 0 | | | game replicated | Disables the ping system | | fc_ping_duration | | 5 | | | game | Duration time for pinged objects in seconds. | | fc_ping_range | | 122048 | | | game replicated | Range at which we can ping objects | | fc_proximity_enable | | 0 | | | game notify | Enable proximity chat | | fc_reload_ping_icons | cmd | | | | | Reload ping icons from file | | fc_require_all_hostages | | 0 | | | game notify | Require all hostages to be rescued before ending the round. | | fc_rescuecloset_enabled | | 1 | | | game | Enables rescue closets if a map has any | | fc_respawn_protection | | 0 | | | game notify replicated | Gives players temporary uber when respawning. | | fc_respawn_protection_time | | 3 | | | game notify replicated | Duration of respawn invulnerability in seconds. | | fc_revive_marker_enabled | | 1 | | | game notify replicated | Allow revive markers. | | fc_sentry_check_darkness | | 0 | | | game | Enable sentry targets to be validated in light sources | | fc_show_beta_message | | 1 | | | archive client | Show the beta message box on startup. | | fc_spawnmenu_queued | | 0 | | | archive client | | | fc_steaminput_settings | cmd | | | | | Shows the Steam Input controller configuration panel through the Steam Input manager. | | fc_steaminput_verbose | | 0 | | | archive cheat client | Verbose level for the logger in Custom Fortress 2's Steam Input manager. | | fc_tdm_freeze_time | | 2 | | | game cheat replicated | Freeze time in TDM Gamemode | | fc_tdm_kill_count | | 20 | | | game notify replicated | Amount of kills before a team wins in TDM.. | | fc_tdm_respawn_time | | 0 | | | game notify replicated | How long it takes for a Player to respawn after death in TDM. | | fc_tdm_spec_freeze_waittime | | 1 | 0.01 | | game cheat replicated | Freeze waittime in TDM Gamemode | | fc_teamcolor_fire | | 1 | | | archive client | Sets whether to use team colored fire or not. | | fc_teleporter_twoways | | 0 | | | game notify replicated | Enable MvM 2-way teleporters. | | fc_test_particle | cmd | | | | | Spawns a particle effect at your crosshair. Usage: fc_test_particle | | fc_transition_players_percent | | 66 | | | game notify replicated | How many players in percent are needed for a level transition? | | fc_transition_time | | 30 | 0 | | game notify replicated | Sets the amount of time to wait for other players to reach level change. | | fc_use_fp_legs | | 0 | | | archive client | Displays the player's legs when in firstperson mode. | | fc_use_hl2_player_hull | | 1 | | | game notify replicated | Use Half-Life 2 sized player hulls. 1 = Scale hull 2 = Scale model | | fc_use_hl2_player_hull_auto | | 1 | | | game notify replicated | Automatically change fc_use_hl2_player_hull depending on the gamemode. (PS: Will force the value.) | | fc_use_holiday_ropes | | 1 | | | archive client | Enable Holidy Ropes, 1 = automatic, 0 = off, 2 = forced on | | fc_use_l4d_flashlight | | 1 | | | archive client | Use L4D attachment based flashlight | | fc_use_radial_voice_menu | | 0 | | | archive client | Use radial menu for voice commands instead of the traditional numbered menu | | fc_vehicle_collisions | | 0 | | | game replicated | Disable vehicle collisions with each other. | | fc_vehicle_ignore_water | | 0 | | | archive game | Makes vehicles ignore water | | fc_vocalize_speak_delay | | 10 | | | game notify | Max time after a vocalize command until player can do another one | | fc_weapon_spawner_dump_info | cmd | | | | | Dump all tf_weapon_spawner entities and their resolved item IDs | | fc_weapon_spawner_reload | cmd | | | | | Reload weapon spawner item definitions from disk | | fc_weaponprogress_custom_melee | | 1 | | | game replicated | CUSTOM - Spawn with melee weapon? 1 = Yes 0 = No | | fc_weaponprogress_custom_pda | | 1 | | | game replicated | CUSTOM - Spawn with PDA? 1 = Yes 0 = No | | fc_weaponprogress_custom_primary | | 1 | | | game replicated | CUSTOM - Spawn with primary weapon? 1 = Yes 0 = No | | fc_weaponprogress_custom_secondary | | 1 | | | game replicated | CUSTOM - Spawn with secondary weapon? 1 = Yes 0 = No | | fc_weaponprogress_enabled | | 1 | | | game replicated | Enable/disable the entire weapon progression system. 0 = Off, 1 = On | | fc_weaponprogress_mode | | 0 | | | game replicated | Sets weapon progression. 0 = No Weapons 1 = Melee 2 = All 3 = Melee and Secondary | | fc_weaponprogress_physcannon | | 0 | | | game replicated | Spawn with the gravity gun? 1 = Yes 0 = No | | fc_weaponprogress_suitprogress | | 0 | | | game replicated | Spawn with the HEV suit? This will hide the hud if turned on. 1 = Yes 0 = No | | fc_weaponstrip_only_physcannon | | 0 | 0 | 1 | game replicated | Only drop physcannon in weapon strip sequences. | ===== Notable Server Console Commands or Variables ===== ===== Notable Client Console Commands or Variables ===== * **fc_createvehicle** - This console command allows the player to spawn a vehicle on the map, if permitted. ===== Notable Misc. Console Commands or Variables=====