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| console_variables [2026/06/09 05:22] – created saintsoftware | console_variables [2026/06/09 19:15] (current) – Update hopefully most of the page to mention both Console Variables and Commands as seperate things grubthebadmapper | ||
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| - | ====== | + | ====== |
| - | This page contains | + | The following is a list of Fortress Connected specific |
| + | ===== Notes ===== | ||
| - | ===== Server Console Variables ===== | + | * Most commands from [[https:// |
| + | * Some commands from Team Fortress 2 have had Changes, Modified commands will be listed Here | ||
| - | ---- | ||
| - | * server console variable example | + | ===== List ===== |
| - | ===== Client Console Variables | + | ^ Name |
| + | | fc_addairboatseats | ||
| + | | fc_airblast_physics_force | ||
| + | | fc_airblast_physics_mass | ||
| + | | fc_allow_airblast_physics | ||
| + | | fc_allow_antirush | ||
| + | | fc_allow_blast_ignite_prop | ||
| + | | fc_allow_grenades | ||
| + | | fc_allow_hl2_weapons | ||
| + | | fc_allow_ignite_prop | ||
| + | | fc_allow_ignite_prop_gibs | ||
| + | | fc_allow_medigun_shield | ||
| + | | fc_allow_npc_dynamic_jump | ||
| + | | fc_allow_spawnmenu | ||
| + | | fc_allow_spectate_npc | ||
| + | | fc_allow_thirdperson | ||
| + | | fc_allow_underwater_damage_explosion | ||
| + | | fc_always_allow_upgrades | ||
| + | | fc_antlions_friendlyfire | ||
| + | | fc_autojump | ||
| + | | fc_blockdooruse_spam | ||
| + | | fc_blockspeak_duringplayerscenes | ||
| + | | fc_bot_coop_follow_distance | ||
| + | | fc_bot_coop_follow_spread | ||
| + | | fc_bot_coop_revive_range | ||
| + | | fc_bunnyjump_max_speed_factor | ||
| + | | fc_c4_damage | ||
| + | | fc_c4_fuse | ||
| + | | fc_c4_radius | ||
| + | | fc_c4_require_bombzone | ||
| + | | fc_c4_show_radius | ||
| + | | fc_choreovehicles_viewmode | ||
| + | | fc_cl_no_rotorwash | ||
| + | | fc_client_propgrabbing | ||
| + | | fc_collide_with_npcs | ||
| + | | fc_coop_lives | ||
| + | | fc_coop_min_red_players | ||
| + | | fc_createvehicle | ||
| + | | fc_cs_allow_class_change | ||
| + | | fc_cs_bomb_idle_drop_time | ||
| + | | fc_cs_currency_assist_amount | ||
| + | | fc_cs_currency_bomb_defuse_amount | ||
| + | | fc_cs_currency_bomb_explode_amount | ||
| + | | fc_cs_currency_bomb_plant_amount | ||
| + | | fc_cs_currency_teamwipe | ||
| + | | fc_cs_starting_credits | ||
| + | | fc_currency_kill_amount | ||
| + | | fc_disable_holiday_restrictions | ||
| + | | fc_disable_projected_textures | ||
| + | | fc_disable_stuck | ||
| + | | fc_duckjump | ||
| + | | fc_enable_team_glow | ||
| + | | fc_engineer_allowteleporter | ||
| + | | fc_fadeplayer_dist | ||
| + | | fc_fix_hanging_scenes | ||
| + | | fc_flag_speed_penalty | ||
| + | | fc_flag_speed_penalty_enabled | ||
| + | | fc_flashlight | ||
| + | | fc_force_enable_headshots | ||
| + | | fc_groundspeed_cap | ||
| + | | fc_hard_reset_globals_nosaverestore | ||
| + | | fc_health_decay | ||
| + | | fc_hl2_hud_color | ||
| + | | fc_hl2_weapon_criticals | ||
| + | | fc_hl2_weapon_criticals_melee | ||
| + | | fc_hl2_weapon_use_fixed_weaponspreads | ||
| + | | fc_hl2_weapon_use_tf_bullet | ||
| + | | fc_hostage_takedamage | ||
| + | | fc_hostagerescue_award | ||
| + | | fc_ignite_prop_damage | ||
| + | | fc_l4d_camera_shake_intensity | ||
| + | | fc_longjump_enabled | ||
| + | | fc_max_money | ||
| + | | fc_mountinc_athead | ||
| + | | fc_muzzlelight | ||
| + | | fc_nocrosshair_noweapon | ||
| + | | fc_npc_combine_default_use_altfire | ||
| + | | fc_npc_combine_sentrybehavior | ||
| + | | fc_npc_intelpriority | ||
| + | | fc_npc_prioritizemedics | ||
| + | | fc_npc_uberfear | ||
| + | | fc_npc_ubertactics | ||
| + | | fc_physcannon_crit_pullforce | ||
| + | | fc_physcannon_disable_out_of_coop | ||
| + | | fc_physcannon_mega_crit_pullforce | ||
| + | | fc_physcannon_mega_crit_tracelength | ||
| + | | fc_physcannon_muzzlelight | ||
| + | | fc_physcannon_pickup_vehicles | ||
| + | | fc_physcannon_player_damage | ||
| + | | fc_physcannon_prevent_driving_punt | ||
| + | | fc_pickup_obj_while_building | ||
| + | | fc_ping_color_b | ||
| + | | fc_ping_color_g | ||
| + | | fc_ping_color_r | ||
| + | | fc_ping_cooldown | ||
| + | | fc_ping_disable | ||
| + | | fc_ping_duration | ||
| + | | fc_ping_range | ||
| + | | fc_proximity_enable | ||
| + | | fc_reload_ping_icons | ||
| + | | fc_require_all_hostages | ||
| + | | fc_rescuecloset_enabled | ||
| + | | fc_respawn_protection | ||
| + | | fc_respawn_protection_time | ||
| + | | fc_revive_marker_enabled | ||
| + | | fc_sentry_check_darkness | ||
| + | | fc_show_beta_message | ||
| + | | fc_spawnmenu_queued | ||
| + | | fc_steaminput_settings | ||
| + | | fc_steaminput_verbose | ||
| + | | fc_tdm_freeze_time | ||
| + | | fc_tdm_kill_count | ||
| + | | fc_tdm_respawn_time | ||
| + | | fc_tdm_spec_freeze_waittime | ||
| + | | fc_teamcolor_fire | ||
| + | | fc_teleporter_twoways | ||
| + | | fc_test_particle | ||
| + | | fc_transition_players_percent | ||
| + | | fc_transition_time | ||
| + | | fc_use_fp_legs | ||
| + | | fc_use_hl2_player_hull | ||
| + | | fc_use_hl2_player_hull_auto | ||
| + | | fc_use_holiday_ropes | ||
| + | | fc_use_l4d_flashlight | ||
| + | | fc_use_radial_voice_menu | ||
| + | | fc_vehicle_collisions | ||
| + | | fc_vehicle_ignore_water | ||
| + | | fc_vocalize_speak_delay | ||
| + | | fc_weapon_spawner_dump_info | ||
| + | | fc_weapon_spawner_reload | ||
| + | | fc_weaponprogress_custom_melee | ||
| + | | fc_weaponprogress_custom_pda | ||
| + | | fc_weaponprogress_custom_primary | ||
| + | | fc_weaponprogress_custom_secondary | ||
| + | | fc_weaponprogress_enabled | ||
| + | | fc_weaponprogress_mode | ||
| + | | fc_weaponprogress_physcannon | ||
| + | | fc_weaponprogress_suitprogress | ||
| + | | fc_weaponstrip_only_physcannon | ||
| - | ---- | ||
| - | * **fc_create_vehicle** - This CVar allows the player to spawn a vehicle on the map, if permitted. | ||
| - | ===== Misc. Console Variables ===== | + | ===== Notable Server Console Commands or Variables ===== |
| + | |||
| + | ===== Notable Client Console Commands or Variables ===== | ||
| + | |||
| + | * **fc_createvehicle** - This console command allows the player to spawn a vehicle on the map, if permitted. | ||
| + | |||
| + | ===== Notable | ||
| - | ---- | ||